Monday, December 22, 2008
Sunday, December 21, 2008
Wednesday, December 17, 2008
It's been way too long since I've posted personal work. The main reason for this is being busy at work, but I'm going to change my habits. Today my Cintiq (21UX) came in the mail, and I have been painting the evening away. Actually, I spent quite a bit of time downloading and installing the photoshop trial - but I did get a few studies done.
This took about 1 hour. Note the line drawing --- way better than my tablet pc was letting me draw!
Saturday, June 21, 2008
Friday, June 20, 2008
Friday, June 6, 2008
The idea of this sketch was to mimic a natural media process with my new brushes. This was created in about an hour. First I drew it with my "vine charcoal" brush. After the under-drawing was in place, I glazed over top with a jagged round brush, and then painted opaques with my acrylic flat. These three worked together to create natural looking texture and mark variation without any sort of overlay at the end. I'm happy with the way they are feeling, and will add a couple more soon.
In other news, I just got a job working for Vicious Cycle and will be moving to Chapel Hill NC on Monday. I graduated SCAD last Saturday, and am looking forward to life in a new town! Because of the move, I'm not sue how much I will be posting in the next week or so.
Thursday, June 5, 2008
I've decided it's finally time to make my own brushes in photoshop. I've been using brushes made by other artists until this point, primarily out of laziness. My goal is to create a pack of brushes (10-25?) that will totally replace the current ones I use. I've made two so far, a flat brush based off of my acrylic brush, and this one based off of vine charcoal. This image was drawn in 30 minutes to test it out. I'm really happy with the way it feels - it's a lot like drawing in charcoal! The core brushes I'm working on will be based off of traditional materials, and then I'll be making some abstract texture brushes. When they're all finished I'll be posting them up to download. Stay tuned!
Wednesday, May 21, 2008
"Create an original piece of art in any medium that conveys the following ideas: a future career in video game development, programming, art, game design, music/sound. The image should be appealing to someone who is ready to start their career or education in video game development, and it should empower them to reach their goal. "
Because concept artist is the coolest job in the world, it was the natural choice :)
Tuesday, May 20, 2008
I was thinking about the pods in Eve online - the escape vessel that you fly around in once your big ship has been blown up. I was considering a similar senario (on earth - not in space) where the player has a garage full of parts that they can snap together around a common control pod. This would allow all different sorts of vehicles to be created, each controlled from the same sort of interface. Anyway, here's my sketches so far, I plan on detailing them out when I have a little more time.
Tuesday, May 6, 2008
Monday, April 28, 2008
Friday, April 25, 2008
Wednesday, April 23, 2008
I'm planning to do a number of lighting studies. They will be done from photographs at some point, but for the sake of simplicity the first will be done from computer renders. Here is my first one - which deals with bounce light from an outdoor source. I also added some objects in the scene to make it my own - check out the progression for yourself!
Monday, April 21, 2008
Today I've been working on a weekly challenge put on by www.conceptart.org. The brief is as follows:
1. Design and draw a Timber Harvester!
2. It must be able to cut down the trees and process them up to a certain point, so that it can be transported.
2. That's it... now draw!
I've included some process shots -- the colored image is not finished -- there will be two wood harvesting devices on the ends of the arms, as well as other details and a bottom view. This is all I could get to today.
Thursday, April 17, 2008
Tuesday, April 8, 2008
Monday, April 7, 2008
Monday, February 25, 2008
Monday, February 18, 2008
Yesterday was the beginning of Dominance War III, which is an annual game art competition. I'm on the GameArtisans team. The prompt can be seen in full detail here, but in short it's a fantasy warrior/mage design. Here are my thumbnails and character roughs. Here's what that means for my process:
1)thumbnailing - rough small drawings in photoshop - prodominantly black.
2)thumbnail variations -- I find one that I like and make a bunch of copies. From here, I alter it until I find one that I like.
3)character rough -- I take my favorite little image from the last stage, enlarge it, and fill it with more details. At this point I'm trying to think about form, mass, and materials. Still very loose and painterly.
Friday, February 1, 2008
I'm in a mini-comics class right now, and our first assignment was to make a portfolio book of recent work. The actual goal for the project was to practice reproducing and binding books, but it needed content as well. Anyway, the night before it was due I remembered I needed a cover -- so here's what I came up with.
There are no space marines in the entire comic... in fact, it's not really even a comic at all. I had a laugh making the cover though.
For these thumbnails, I grabbed a bunch of cool looking photos and texture images. I cobbled them together with perspective in mind, and did a tiny bit of painting on top. I'm pretty happy with the potential of this method -- it expands my mental library of shapes and materials.
I will probably take the third image to completion (yes, color).
Here is a robot turnaround for practice - I'm working on making character sheets without any linework. The inspiration came from those guys at Massive Black... they really know how to paint.... Anyway, hopefully I''ll do more like this when I find some time.